A Theory of Computer Semiotics: Semiotic Approaches to by Peter Bøgh Andersen

By Peter Bøgh Andersen

This publication introduces uncomplicated conventional semiotic recommendations and adapts them in order that they develop into worthwhile for examining and designing computers of their symbolic context of labor. It provides a unique method of the topic, wealthy in examples, and is theoretically systematic yet sensible. the writer refers to and reinterprets options already used, in order that readers can deepen their realizing. moreover, it bargains new thoughts and a constant viewpoint on computers that's really acceptable for brand new and software program whose major services are presentation and conversation. This e-book will profit all occupied with the advance of structures within which that means and interpretation are important.

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Extra resources for A Theory of Computer Semiotics: Semiotic Approaches to Construction and Assessment of Computer Systems

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As before, the system objects are points in a multi-dimensional phase-space. , etc. Object-oriented systems lend themselves easily to this interpretation. In fact, the objects of interface editors such as HyperCard and Supercard are defined as a bundle of more than 100 properties. Programming such systems means to define the force-field and the boundary through which the user can disturb the field. The idea is elaborated in Andersen 1992b, 199»4a, 1995, and has been used in practice to construct a multimedia system about the Viking age that is currently running in a Danish museum.

Forty-five minutes. The expression a short day refers to the working time schedule. Every second day you work between 8 and 12 AM; these days are called short days. The other days you stay on from 8 AM until all material is processed, and these days are long days. On first hearing, this utterance resembles an order allocating a group of employees (personnel with a short day) to a task (opening cheque envelopes). It is not. The employees know what to do and in what order: first coding, then opening the envelopes; it is the same routine every day.

Example 10. Control check. In the initial analysis, this example was classified as control check (verifying that the task is carried out correctly or in the manner ordered). The first suspicion arises when one realizes that the two participants are peers: will peers really check each other's work? Are they entitled to reprimand each other? Again, it seems more likely that they are playing a game. They are using a pattern of interaction that belongs to another context. In the present example, the expressions used remind us of the power relationship between parent and child in a family situation, but the family context is used metaphorically.

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